Showing posts with label Green Hornet. Show all posts
Showing posts with label Green Hornet. Show all posts

Monday, August 1, 2011

Superheroes we never dreamed

My friend Eric recently noticed that I have a penchant for using quotes from the British sci-fi series Doctor Who in my “superhero quote of the day” feature. He wondered aloud whether the Doctor, the time-traveling alien hero of that show, qualifies as a superhero under the conventional definition—which quickly led us to wonder what the conventional definition was. While there doesn’t seem to be an iron consensus on what makes a superhero, permit me to list a few common elements of most definitions—and a few surprising characters who make the cut as a result. Please note: a superhero need not have all these characteristics … but anyone who has enough of them might qualify as a superhero. I usually abide by a rule of three—hit a trifecta, and you at least qualify for a cape. Note also that these qualifications are independent of the medium in which a superhero appears. They can show up in novels, plays, movies, TV shows, comics, radio, anything that tells a story. 

1. Superhuman powers. Let’s face it, this one is basic. Although I’m a big fan of low-power and no-power heroes, none of them are actually powerless, at least in my view. Besides the usual assortment of power rings, magic words, and bodies that can soar through the air unaided, there are other powers. In my personal opinion, Batman’s superpower is preparedness—he always has whatever he needs in that belt. Don’t tell me that’s not a superpower! And consider Sherlock Holmes’ one-in-a-million intellect. Is that a superpower, or is it excluded just because it’s (theoretically) possible (at the outer limits of human capability)? There’s a lot of wiggle room here, but if you can do something 99% of the rest of the population can’t do, you just might have a superpower.

2. Codename. This is part of what made superheroes different from the fictional characters who came before them: that colorful name, which is not only trademarkable but intensely memorable, and somehow sums them up. You may not remember Billy Batson, but you sure as hell remember Captain Marvel. On this front, at least, characters like Zorro and the Scarlet Pimpernel count as superheroes. The essence of a good codename is that it sums up the character in ways that his or her real name does not, and “Fox” sums up a sword-swinging swashbuckler better than Diego de la Vega (James of the Field) ever could. Codenames are often tied into a superhero’s origin story (Spider-Man) or a theme that underlies most of their adventures (The Question). 

3. Distinctive costume. The obvious example here is spandex, but it’s not the only example. Superhero costumes evolved originally because they made comics faster to draw—just sketch a nude human form without obvious genitalia, add a few lines to indicate gloves, boots, and/or trunks, maybe pencil in a cape and it’s on to the next panel without all those tedious wrinkles and lines you find in real clothing. But even when it’s not skintight, a distinctive costume enables artists with wildly different styles to draw the same hero recognizably. I’ve seen hundreds of different faces for my favorite heroes, but the mask is always familiar. In this respect, the Phantom of the Opera might qualify as a superhero—the makeup for the monster changes from film to film, but the mask is always there, and it helps you identify the character as much as it ever conceals him. Ditto the Lone Ranger; I still treasure one 1940s serial whose central conceit was that the audience had to figure out which of six men was the real masked avenger. I peered at every scene, trying to catch minute details that would identify the actor under the mask—until I found out, years later, that all six actors switched off to make it harder to guess. I didn’t even notice when the Ranger suddenly grew three inches between scenes; the human brain sees that mask and gunbelt and makes the connection.

4. Alignment with good. Let’s face it, this goes with the word hero. Of course, there’s some room for wiggling here, especially with the rise of antiheroes (like the 1930s Sub-Mariner, who once tried to destroy New York City when he wasn’t fighting Nazis), but a moral compass that points toward white hats is a helpful indicator that you might be dealing with a superhero. It’s important, though, to note here the difference between what gamers call “lawful good” and what they call “chaotic good.” Your hero can be a straight-arrow, law-abiding type, someone like Will Eisner’s The Spirit, or he can be a wacky or violent force of nature, nominally on the side of the good guys but not averse to wanton destruction and/or absurdity in the pursuit of his goals. See the character of V in Alan Moore’s V for Vendetta.

5. Extranormal opponents. What good is a superhero if he just fights ordinary bank robbers? A hero who’s truly super usually needs larger-than-life opponents. The stories work better if you have a steady supply of bad guys that the regular cops just can’t handle, and they’re always useful for upping the stakes. The villains may have superhuman powers of their own, like the Green Goblin, or they may simply be beyond the reach of conventional authorities, like Professor Moriarty in the Sherlock Holmes stories. By this definition, of course, Sherlock Holmes qualifies again as a superhero (note also the superpowers, alignment with good, and distinctive costume), as does James Bond.

6. Extralegal status. Very rarely is a superhero a recognized part of law enforcement, and when he is, the institution of which he is part is usually unrecognizable as a police force. Does anybody’s local PD look like the Green Lantern Corps, or the police force Robocop works for? Being an extralegal vigilante gives the character, and the people writing him, wiggle room. Very commonly, superheroes operate outside the law but parallel to it—though they can find themselves at odds with it too, as the Green Hornet and the Lone Ranger so often do, and even Batman does in his early adventures.

7. Dual identity. This is often credited as the innovation that originally set superheroes apart from the pulp heroes who came before them. Most superheroes live a double life, at least on some level; they’re not super all the time, and the audience couldn’t relate to them very well if they were. No, the best heroes have some element of their identities hidden from at least half the people they know, and sometimes from themselves too. The Incredible Hulk is an extreme example of this, often unable to remember events in one form that happened to him in the other. Jason Bourne of Robert Ludlum’s novels might qualify here, too; his preternatural spy skills come with amnesia, and he must piece together the life he left behind him.

8. Difference. This is a personal requirement of mine, but an important one. If your character is a policeman who can fly and shoot laser beams from his eyes, but he lives in a society where everyone can do that, he is not necessarily a superhero. Ditto a colorful costumed type who lives in a world where everyone has a colorful costume. A superhero has to be different from the world around him. Consequently, a normal man in extranormal circumstances can become a superhero. Flash Gordon was a normal Earthman transported to an alien planet; Tarzan was a human infant raised by apes; both qualify as superheroes under this definition. Heck, setting is what makes Superman a hero—back on Krypton, he’d be just another guy. It’s Earth’s sun that gives him his powers, and his status as an alien that makes him an outsider, an immigrant, to our world. His stories wouldn’t work if he’d just stayed home.

 So what about the Doctor? Well, as an alien from the planet Gallifrey, he has several unique physical characteristics that might qualify as superpowers; he’s got two hearts, he once grew back a hand that had been cut off, and instead of dying, he “regenerates” into another actor, good as new. He has a codename—it’s established in the show that his real name is not “the Doctor,” though his real name has not yet been revealed. He’s got the distinctive costume nailed—every incarnation of the Doctor since 1963 has had a distinctive outfit that he wore in every episode with very little variation, and  you can’t argue those costumes weren’t distinctive when they included things like an 18-foot-long scarf, a brightly colored plaid trenchcoat, or a stick of celery pinned to a lapel. Alignment with good? Yeah, mostly, since he’s all about saving planets and mucking up the plans of people and creatures who harm other life forms. He’s got a strong taboo against killing, too, and considers it morally wrong. Extranormal opponents are a gimme—he fights aliens and killer robots and mad scientists and monsters of all descriptions. While he has occasionally been allied with legal organizations like UNIT, he never seems to get along with them well, and quite often he’s running around mucking up their plans, so “extralegal” seems to fit. And he’s definitely different from those around him; we hardly ever saw him on his home planet or near any other member of his species, even before the show’s writers destroyed that planet and killed the other Time Lords, so he’s always out of place. The dual identity is more in question; while he does clearly have another name and a life back on his homeworld (we know he once had a child, for instance) and while he does conceal his true name even from his friends, we hardly ever see the part of his life that he conceals. No phonebooth for him. But seven out of eight characteristics make for a pretty compelling argument.

And what about my characters, you might ask?

Well, Rae doesn’t have much in the way of superpowers, unless bullheaded stubbornness counts, but I wouldn’t bet on that state of affairs lasting long if I were you, and Trevor’s freaky levels of training and obsession surely count if Batman’s preparedness does. Rae has a codename at the beginning of the story, and Trevor had one in the past and will have one again in the future, if he lives long enough.  They both have distinctive costumes, from Rae’s Peregrine tunic to the uniform jacket Trevor inherited from his mentor (more on that later). Rae’s fully aligned with good, and Trevor tries, though it doesn’t always work out for him. Rae’s extranormal opponents are a little wimpy, unless you count the Masked Rider, but Trevor’s fought mad scientists and evil ninjas and whatall, so I think he counts there. Extralegal status—well, neither one of them’s a cop, and they’re both out fighting bad guys, so I think that’s a gimme. Then there’s difference; Rae has that in spades, what with her society’s prejudice against non-powered humans being heroes, and Trevor qualifies as different just as long as he stays away from the superhero culture in which he was raised. Rae’s stronger on the dual-identity front than Trevor, but Trevor did maintain a secret identity back in Chicago, and went to extreme lengths to protect that secret. So that makes the final score seven out of eight for each of them.

Of course, some real people qualify as superheroes, too. Albert Einstein counts for superpowers, distinctive costume, and difference. You could make an argument for Johnny Cash on the grounds of preternatural talent, costume, and alignment with good. T.E. Lawrence had a codename, a costume, and a fair amount of difference. It’s not exactly a hard and fast set of rules.

Still, I wouldn’t mind meeting a few superheroes in the real world …

Monday, July 25, 2011

Pocket Coyote goes to Comic-Con!


So I went to Comic-Con on Friday, July 22, and as usual I took photos of the Pocket Coyote with any interesting person who would stand still long enough. Here are the results:

1. My photo binge began with four of the Endless from Neil Gaiman’s classic Sandman comics. From left to right, they are Death, Delirium, Dream (the Daniel version), and Desire. They wish me to mention that they endorse http://arda-wigs.com. I think that’s where they got their fabulous hair!

2. Pocket Coyote then decided to break down barriers between pseudo-species by making his first feline friend of the day—Cheetara from ThunderCats! (You can also see another cosplayer taking a break in the background—is that Psylocke from the X-Men, or am I ignorant of my video game characters again?)

 
3. Then my favorite plushie went upstairs to the Sail Pavilion, where he befriended Captain Marvel and Mary Marvel, in two of the nicest costumes I saw all day. Shazam!

4. Double points! Pocket Coyote managed to find Waldo in the crowd, and snagged a photo op with his brother, the Tenth Doctor. I asked him whether he got a TARDIS key out of the deal, or whether it was fun to be sonicked, but he just muttered something about “wibbly wobbly timey wimey” and would say no more …

5. The Riddler, far from Gotham City but dapper as ever …

6. It was pretty crowded down on the con floor, and I literally bumped into Darth Vader. It seems he finds the plushie’s lack of faith disturbing … 

7. Luckily Kato came along to rescue the Pocket Coyote before he joined the dark side!

8. Then we wandered through the lobby, and the Pocket Coyote met a couple of wandering members of the 501st Stormtrooper Legion (Vader’s Fist!), who seem to think that this is the plushie they were looking for … No word on whether they were supposed to be bodyguarding Vader, though.

9. Pocket Coyote is enchanted by a passing Ravenclaw …

10. And enchanted all over again by the Mistress of Magic, Zatanna!

11. Down in the Artists’ Alley, Pocket Coyote makes a friend of Phoenix of the X-Men …

12. And—in my favorite photo of the entire day—the well-traveled plushie was introduced to Peter S. Beagle, the widely acclaimed author of The Last Unicorn and the recent Hugo-winning story Two Hearts! (Mr. Beagle is displaying a Masks bookmark as well, for those of you who want to see how the finished product came out!)

13. On our way out of the Artists’ Alley, the Pocket Coyote took a little detour to hunt the biggest of all game with my radio favorite, the Green Hornet (who was looking for Kato—did you two ever find each other?)!

14. And last of all, the Pocket Coyote attached himself to the long-suffering Harry Dresden—wizard for hire, private investigator extraordinaire and star of Jim Butcher’s Dresden Files novels. Harry looks rather resigned to having yet another magical animal adopt him … I hope Mister and Mouse don’t get jealous!

Monday, December 6, 2010

Comic books you should be gifting

It’s the most wonderful tiiiiiiime of the shopping year, and I’ll bet you’ve run out of easy gift ideas. Well, when you’ve come back from your frantic run to the craft store to buy supplies for making your own Pocket Coyote (the pattern goes up this week!), take a gander at this year’s list of comics that make great gifts—even for the people on your list who don’t read comics.

The Big Two comic companies have been mostly a wash this year. Don’t get me wrong, I still loves me some old-school superhero slugfests, but everyone’s been so wrapped up in the mega-crossover storyline of the moment (as they have been for the past five or ten years, really) that it hasn’t been a good year for new fans to try to get to know the medium. That doesn’t mean there isn’t plenty of goodness out there, though—you just have to know where to look. Here are ten excellent starting points.

1. The Walking Dead. Whether you’re a fan of the AMC TV series or you just like a little brain-gobbling action in your literary life, Robert Kirkman’s The Walking Dead has a lot going for it. I’m not a great fan of the zombies myself, but this comic stopped me in my tracks with the power of its writing. Months after I first read the story, I would still catch myself thinking in my off moments about the doctor on the isolated farm who caught zombies and kept them in his barn as he worked to find a cure for zombieism … because his son was in the barn. You’ll believe a zombie can make you cry. Start with Volume 1, “Days Gone Bye.” Rated R for blood, gore, and ruthless yanking on the old heartstrings. Perfect for: horror fans, gorehounds, zombie aficionados, and anyone with a taste for a good story and a willingness to go beyond the usual.

2. The Unwritten. I’ve hyped this series before, but it still deserves it. A massive headrush of a comic about the secret goings-on behind our most enduring stories (and, consequently, our reality), The Unwritten has consistently delivered top-notch mystery, action, character, and big ideas. It begins when Tom Taylor, the namesake of a Harry Potter-esque boy wizard and the son of the missing author who created the character, discovers that his identity may be a forgery and that he may have more in common with the fictional Tommy Taylor than he thought. Guest appearances by Mark Twain, Rudyard Kipling, Herman Melville, and other literary giants—but do watch out for Beatrix Potter, because she’s downright scary. Start with Volume 1, “Tommy Taylor and the Bogus Identity.” R for violence, language, and mind-blowing twists. Perfect for: voracious readers, pop-culture junkies, Harry Potter fans with a taste for the dark, and anyone who’s ever suspected their English teacher wasn’t telling the whole story.

3. The Saga of Rex. This is the all-ages offering this time around—a heartbreakingly beautiful, almost wordless comic about a little fox named Rex who gets kidnapped by a spaceship and befriends an alien shapeshifter named Aven. Neither Rex nor Aven speaks; there’s only a little narration to explain that Rex has found himself in the midst of some kind of enigmatic trial, and that Aven somehow needs him to win through. Rex’s boundless curiosity and indomitable spirit—and artist Michel Gagné’s breathtaking visuals—carry the story from there. (Gagné is perhaps best-known for his work in movies, including The Iron Giant and Ratatouille.) There are some scary moments when Rex is pitted against a giant bug-monster and some outright weird moments when he gets transformed into an alien unicorn-fox, but The Saga of Rex never runs out of wonders to share. Available in one volume. Rated G, but watch out for the bug-monster if the recipient is very young. Perfect for: kids who love fantasy and sci-fi, anyone who loves animal heroes, anyone who loves cute stuff, anyone who loves whimsical artwork.

4. PS238. Oh, PS238, how do I love thee! One of the best comics out there right now, and I’m not just saying that because creator Aaron Williams has commented on this blog. PS238 is a comic about a school for superpowered kids—who, unlike most children in fiction, act like real kids. In between figuring out their first team-ups and how to save the world from alien invasions and grade-school mad science, they struggle mightily with things like parental divorce and sibling rivalry—in this case, made all the more complicated because the sibling is a newly created clone who’s everything your parents always wanted in a son. And the thing that never fails to surprise me about PS238 is that a comic with this much heart and this much brain can also make me laugh until milk squirts out my nose. Just take poor Tyler Marlocke, the one un-super kid in the school, who’s forced to take hero lessons from a mere-mortal vigilante, the Revenant, who says things like, “Ah, you lucky kid. When I was your age, I could only dream of going a hundred and thirty-five miles per hour on city streets!” Start with Volume One, “With Liberty and Recess For All”, or jump right into the recently released Volume 8, “When Worlds Go Splat!” Rated PG for mild violence, a few grown-up concepts, and nerdy pop-culture references including Zork. Perfect for: superhero fans of all ages and anyone who enjoys a good laugh.

5. Buffy Season 8. I’m of two minds of this one, honestly, but decided to include it on points. Joss Whedon’s snarky opus remains a watershed in the history of fantasy and sci-fi television (to say nothing of its importance in the development of a certain snarky girl mask), and Dark Horse Comics’ continuation of the adventures of Buffy the Vampire Slayer has most of the old magic intact. Written mostly by Joss Whedon and Brian K. Vaughan, Buffy Season 8 updates some of the classic plotlines and addresses more recent twists like our culture’s growing fascination with sexy vampires (the Slayer and her friends are justifiably creeped out by this, even though Buffy’s romance with the vampire Angel set the standard in many ways). Throw in the interesting complexity of a villain named Twilight created before Stephenie Meyer’s book series hit it big, blend with plenty of Joss Whedon snark, and you’ve got a nice little ride. Start with Volume 1, “The Long Way Home.” Rated PG-13 for sex, violence, and classic Buffy angst. Perfect for: the superhero, vampire, and Joss Whedon fans in your life—you know you have them.

6. Nightschool. This manga series from Yen Press recently published its fourth and last (for a while, anyway) volume, and the story and art held up the whole way through. Although it started out being mostly about a teenage witch searching for her missing sister in a public school for supernatural creatures, it grew into more of a braided narrative with a rich cast of characters on all sides of the main conflict (the snarky, dangerous Hunters are particularly intriguing) and a whopping supernatural threat to fight for the grand finale. Writer-artist Svetlana Chmakova (best known for the romantic-comedy manga Dramacon) keeps up her characteristic raucous humor the whole way through, and her moody, elegant art is a real treat. Start with Volume 1. Rated PG-13 for violence and that bit with the mermaid. Perfect for: manga fans, urban-fantasy and YA fantasy junkies, and anyone who likes to laugh while they’re shrieking.

7. Green Hornet: Year One. Okay, I admit, this one made the list only because I really wanted to include The Green Hornet Strikes! and the first collection won’t be out in time for Christmas. But it’s a close second in the race for best Green Hornet title to come out of this year’s relaunch of the character, and it’s an amazing read all by itself. For those of you not up on the premise of the Green Hornet, he’s a newspaper publisher in a trenchcoat and mask who pretends to be a gangster so he can take out all the other local hoods, protecting his city under the guise of a turf war. He’s assisted in this by Kato, originally Asian Sidekick Type 2A (sometimes Korean, sometimes Filipino, sometimes Japanese, and memorably played on television by Bruce Lee) and now more of a mentor and confidante. Green Hornet: Year One follows Britt’s globetrotting odyssey as he starts to get the idea to become the Hornet, paralleling Kato’s training as a ninja and his opposition to the Japanese government’s expansionist policies in the 1930s (he takes on his fellow soldiers during the Nanking Massacre). What follows is an intriguing mix of period adventure, gangster movie, and character-driven epic as Britt and Kato, bound by mutual obligation and fascination, learn to work together and figure out just what their goals as heroes will be. Rated PG-13 for violence and some language. Start with Volume One, "The Sting of Justice." Perfect for: fans of 1930s adventure, pulp fanatics, and anyone who wants to see ninjas done right.

8. The Lone Ranger. I’ve said it before and I’ll say it again—Brett Matthews’ Lone Ranger series may have a spotty publishing schedule, but it’s worth the wait, every time. It offers a richly drawn period adventure, packed with heartstopping action and drama, without losing the key elements that made the original property great. The Lone Ranger, for those of you living under rocks, is the story of John Reid, a Texas Ranger mortally wounded in the ambush that kills his Ranger father and brother. He survives his wounds thanks to the timely intervention of Tonto, an exiled member of a local native tribe, and goes on to become a masked vigilante. As the best-known cowboy superhero, the Ranger is a tricky character to write—not least because of the frankly racist portrayals of Tonto in previous incarnations—but Matthews walks the tightrope beautifully, giving both characters powerful but complex inner lives and pitting them against a genuinely frightening psychopath of a villain. The most familiar moments—the first meeting with the horse Silver, the digging of the six graves, John’s awkward first contact with his brother’s son—have the power of myth. Rated PG-13 for gunplay and, in a later volume, an attempted sexual assault. Start with Volume One, “Now and Forever.” Perfect for: Western fans, pulp-adventure buffs, and anyone who listens for the hoofbeats of a fiery horse with the speed of light.

9. Mouse Guard. How to explain Mouse Guard? It’s a lavish historical adventure … that just happens to star a bunch of mice. David Petersen’s Eisner-Award-winning saga of a colony of intelligent medieval-era mice departs from the typical talking-animal story by taking its furry characters as seriously as any human. The mice don’t live thinly disguised parallels of human history, secreted in the baseboards of some palace—they have their own cities deep in the woods, and fight desperate battles with weasels, owls, and other creatures. As the title suggests, the series follows the adventures of the Mouse Guard, a combination military and expeditionary force, as they go about their duties—fighting dangerous beasts, escorting travelers, scouting, and acting as guides and guardians to common mice. The characters are richly complex, the art is breathtakingly beautiful, and the ongoing storyline about a fallen hero called the Black Axe will intrigue anyone who likes a good sword-swinging adventure. Rated PG-13 for violence. Perfect for: Tolkien buffs, anyone who enjoys historical fiction, fans of Brian Jacques’ Redwall, and anyone who looks at the cover and says “Ooh!”

10. Fables. A perennial favorite at the Eisner Awards, this series about fairytale characters living secretly in the modern world has become an unparalleled hit (around 100 issues, 15 volumes, and no signs of stopping). Reinterpreted characters such as Snow White (divorced from Prince Charming, effectively running the community in exile), the Big Bad Wolf (grudgingly turned human, acting as Fabletown’s sheriff and secretly in love with Snow White), and Little Boy Blue (jazz trumpeter, office assistant, and occasional sword-swinging hero) live out their adventures after fleeing their respective fairy-tale lands just ahead of the grim, world-conquering Adversary (another fabled character whose identity I won’t spoil here). Fables runs the gamut, genre-wise, from the murder mystery in its first volume to later detours through areas including romance stories, war epics, and a truly hair-raising take on George Orwell’s Animal Farm. The series has become writer-creator Bill Willingham’s calling card, and with good reason—no matter who’s providing its lush interior art, Fables delivers the surprising storytelling goods. Rated R for sex, violence, and occasional heartbreak. Start with Volume One, “Legends in Exile,” although I’m personally quite partial to Volume Four, “Storybook Love” and Volume Six, “Homelands.” Perfect for: fairytale fanatics, folklore and mythology buffs, and anyone who likes a little subversion in their bedtime stories.

Monday, August 2, 2010

Less is more, or another Comic Book You Should Be Reading

I’m a freak. I’m fairly proud of it, actually, and like to broadcast the fact as a kind of truth in advertising. If you haven’t figured out I’m a freak by the time I’ve spoken for five minutes, either I am not doing my job or you are not paying attention. Dimensions of my freakishness include a penchant for chanting in dead languages, an unhealthy obsession with apples, and a habit of walking up to stray dogs in parks in the middle of the night and addressing them as “sweetheart.”

But the freakdom that seems to bother people the most is that I like to be confused.

I like movies more when I walk into them 10 or 20 minutes late. I enjoy picking up comic books in the middle of a storyline so I can try to guess what happened earlier. One of my favorite TV shows of all time was an anime series I began watching at episode 16 of 49—and I loved it most because I came in on a dramatic moment that clearly defined the conflict and yet, for the next ten episodes, none of the five main characters were identified by name, and most of them regularly lied to other characters about who they were and where they’d come from. I still have the notes I took as I tried to figure it all out, and liked the nicknames I gave four of the characters better than the names they eventually revealed.

I would rather have an interesting situation and intriguing people than a full rundown of what’s going on, and I will often shush well-meaning friends who try to clue me in. I just don’t want to know. I like the intellectual challenge of putting the pieces together, and I like having the room to imagine my own back- and side stories to a narrative. It’s a rare and delicate balance of storytelling that lets me know just enough about characters to love them and root for their success, but not enough to be tired of them before the first act break.

Seldom, if ever, does a comic book hit that sweet spot as perfectly as The Green Hornet Strikes! And as of its second issue, out last Wednesday, I am officially a fan.

Strikes! is a latecomer to the Green Hornet party, one of the last comics to be introduced this year about the various incarnations of the emerald insectoid in the build-up to the Seth Rogen movie whose trailer already makes me cringe. Whereas the other comic series have focused on the past and present of the character, to varying degrees of success—Kevin Smith’s flagship Green Hornet is a lot of flash but little substance so far, whereas Matt Wagner’s historical, noirish Green Hornet: Year One is more rewarding--The Green Hornet Strikes! delves into a possible future. But instead of relying on high-tech gadgets and Orwellian political statements, as most future incarnations of superheroes like to do, Strikes! sticks close to the characters at its heart.

And to my delight, the characters are almost all ciphers.

The Green Hornet who appears on the cover of Strikes! #1 speaks a grand total of ten words in his first appearance, and three words in a single balloon is practically a soliloquy as, driven by an unknown but clearly powerful motive, he fights his way through several floors of guards and goons to meet the villain of the piece—and then gets himself shot. Interspersed with all this is a flashback to a much earlier Green Hornet giving himself up to this same villain, and being murdered. The current Hornet’s connection to the previous one is still murky, as of the second issue, but the clues are tantalizing. We find out the dead Hornet’s name was John Reid, which connects him to the Reid family that produced both the Lone Ranger and several generations of Hornets, but we don’t know exactly where he sits on the family tree—only that he apparently lost a son, and at least one other Hornet, to his war on crime. The wounded Hornet has the blond hair, green eyes, and general facial cast of the Reid family, but so far only has a first name—Luke—that may or may not be his real one. There are fragmentary flashbacks, voices from the shadows, and a lot of tiny pieces, but no big picture yet.

There’s a driven police detective with some interesting personality twists, a conflicted police commissioner on the take, and an enigmatic woman who may be playing both sides against the middle. There’s a regretful voice from a limousine with distinctive green headlights. There’s $2.5 million that seems to vanish into the ether. And there’s mysterious, taciturn, bleeding-to-death Luke, with some very interesting resources at his command and (apparently) no clear idea of how he’s going to take this villain down—but a burning determination to try.

I freaking love this book.

I’m sure many of these mysteries will be cleared up eventually. Writer Brett Matthews has proven during his excellent run on The Lone Ranger that he knows when to keep his cards close to the vest and when to lay them on the table. But if Luke lives up to half his promise as a hero—and plays out even half the drama of the one burning eye we can see through the shattered lens of his gas mask (penciller Ariel Padilla, I’ve never heard of you but I like you a lot)—he’ll be worth following for a long time to come.

Rarely am I so happy to be so completely in the dark …